

Last update: 2009-09-14 | Views: 1066

Main . Links
References I use
| nVidia Developer Zone | The #1 source for computer graphics programming. |
| GameDev.net | The #1 source for game programming. |
| DevMaster.net | The #1 and most complete engine database ever. |
Tools & Libraries I like
| Assimp | The #1 open source 3D asset import suite. |
| Blender | The #1 open source 3D creation suite. |
| TinyXML | A very small and extremely convenient XML parser written in C++. |
Blogs I read
| Diary of a Graphics Programmer | Wolfgang Engel being THE industry expert, his is undeniably THE graphics programming blog. |
| Real-Time Rendering Blog | One more MUST READ. |
| Irrlicht3D | You probably know him anyway. Nikolaus Gebhardt clearly maintains one of the most interesting and edutaining blogs in the scene. |
| Game Rendering | Another most intersting and in-depth blog, especially if you're interested in recent realtime rendering techniques and lighting effects. |
| Benjamin Nitschke's Blog | Detailed insight into graphics and web development using XNA, .NET and C#. |
Promising Projects I keep track of
| Portalized | Mind-boggling stuff messing around with portals. See for yourself. |
| Luxinia | Ever wanted to realize something slick without having to learn C++? This one's for you - a fully scriptable 3D engine - you will have to learn LUA, though. |
| Infinity | The creator himself. Lots of math and fractal magic. The project is taking longer than seven days, though. |
| Sechsta Sinn (german) | Awesome project, impressive realization. Hope they won't give up before they finish. |
| BugSoft (german) | Really curious what this will look like in the end. |
Communities that helped me
| ZFX (german) | The community founded by Stefan Zerbst, writer of some of the first in-depth german books covering realtime graphics programming. |
| spieleprogrammierer.de (german) | The community founded by David Scherfgen, another book writer covering realtime graphics programming. |
| Developia (german) | Collective presentation site allowing developers to showcase their projects to a broader public. |

