Last update: 2010-04-07 | Views: 17338
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What this is all about? Programming. Realtime Computer Graphics. Tools & Development.

2010-04-07: Three not-so-cute anti-aliasing tricks

I just published an extensive article on how to fix various multi-sampling issues that are commonly related to inferred rendering techniques and post-processing effects in a DirectX-9-level feature environment. Read it here.

2010-04-04: Imagine - 48k Intro released at Breakpoint 2010, ranked 1st!

Finally, after more than 4 months of quiet development, we are proud to announce the release of our next demo collaboration: "Imagine", high-end real-time computer graphics in less than 64 kilobytes (actually it's 48k), exclusively released at this year's Breakpoint Demo Party in Bingen and ranked 1st in the 64k Intro Compo.

Best viewed in HD, click the title and switch to full screen on Vimeo.

Download: Imagine - 48k PC Intro, Executable
Download: Imagine - Unpacked PC Intro, Executable (for those experiencing malware warnings using the packed one)

As this was a collaboration, huge credits go to Christian Rösch (Code), Mark (Code) and Turri (Music).

2010-01-04: RAR ranked Best Invitation Demo 2009 by 4sceners

Nice surprise - released at the Evoke demo party 2009 in Köln and ranked 4th of 8 in the PC Demo competition, the success of the first breezEngine technology-based project "RAR - Devmania Invitation 2009" is not yet over:

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For more information and video footage, see the second post below this one.

2009-10-09: Devmania Proceedings & Demos

Devmania 2009 is over, two days of most interesting presentations and conversation, and my deepest gratitude goes to the Devmania orginization team, having saved the annual convention from brusque interruption or even worse for this year. Unfortunately, I did not take any photos, but maybe you can get a glimpse of what was going on back there by following the banner link below and taking a look at the photos uploaded on their official website:

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So now it's time to catch up with all the new stuff introduced in preparation to my big Devmania presentation of the breezEngine in its current state. To avoid writing the same things over and over again, I just uploaded the original presentation as well as an English translation for the non-German readers of this blog:

Download (German original): breezEngine Devmania 2009 [~2MB]
Download (English translation): breezEngine Devmania 2009 [~2MB]

Besides, I just released the first public tech demo incorporationg physics and minor game play, a mix of jump'n'run and puzzle elements. The demo was built in less than a week, more or less in parallel to the first prototype implementation of the new physics module, therefore it is neither balanced nor really finished, yet it already shows off some quite nice visuals and dynamics.

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For those of you interested and matching the ridiculously high system requirements (Shader Model 3.0, lots of VRAM and fill rate, meaning quite a decent graphics card + latest DirectX Runtime, PhysX System Software, VC 2005 Runtime, for download and installation links, either click or see READ ME), there now is a public download available:

Download (for installation instructions, see READ ME): Bonny Nightmare [~1 MB]

2009-08-02: Great things...

...were about to happen, you remember? So here you go, finally available to all and everyone of you, the first breezEngine technology-based project ever that has officially been finished: "RAR", ranked 4th of 8 in the PC Demo competition, exclusively released at the Evoke demo party 2009 in Köln:

Best viewed in HD, click the title and switch to full screen on Vimeo.

Download real-time demo: RAR - Devmania Invitation 2009 [18 MB]

Watch ambience capture: RAR presented live at Evoke 2009 on YouTube

Note that this demo is the result of a very close cooperation with Christian Rösch, who came up with the idea of using the breezEngine to create PC Demos and who was the creative mind behind all but one scene in this particular demo - it should be pretty obvious which scene I am talking about. ;-)

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© Tobias Zirr 2010. All rights reserved.