Portfolio

Research

Computer Graphics / ML / MC Rendering / Visualization

I currently work as a research scientist at NVIDIA. Previously, I was a research scientist at Intel, and before that in the computer graphics group of Carsten Dachsbacher at KIT (Karlsruhe Institute of Technology). Recent projects that have already been published can be found on the publications page.
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Contributions to Open-Source Projects

Intel Real-time Path Tracing

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Path-traced Quake II

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mitsuba immediate-mode UI fork

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Archived Personal Projects

The following projects date back to student times, for more recent work see publications and active projects.

Demo Scene

imagine (64k Intro)

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liquidiced (64k Intro)

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RAR - Devmania Invitation Demo

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Gameplay Prototypes (Archive)

Torsion - Space Warping Gameplay Prototype


(Unreleased Predecessor: Warped Amsterdam)

Bonny Nightmare - 3D Jump'n'Run

2D Physics / Sleigh Ride Game in 14K (Web / Processing.js, 1 Week Contest)

 

Game Engine Programming Experiments (Archive)

breeze 2

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breeze 1

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StreamX

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Quick Experiments (Archive)

GPU-based real-time Mandelbrot

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Light Propagation Volumes